AI Insights · Timothy · April 2025
Top 5 iOS Trivia Games in Guatemala: Q1 2025 Performance
Discover the performance trends of the top 5 iOS trivia games in Guatemala during the first quarter of 2025, based on Sensor Tower data.
In the first quarter of 2025, the top trivia games on iOS in Guatemala showcased diverse performance trends. Here's a closer look at each app's quarterly performance based on data from Sensor Tower.
Clever - Brain Training Games from DPM APPS LP saw a steady climb in weekly revenue, beginning the quarter at around $331 and peaking at $740 by the end of March. Downloads fluctuated, initially surging to 1K in January, later stabilizing around 630 by the end of Q1. Meanwhile, active users increased from 814 to 1.3K over the same period.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a peak in revenue of $319 in late February, with a dip to $30 by the end of March. Downloads remained relatively stable, averaging around 400 throughout the quarter, while active users grew from 720 to 894.
Elevate - Brain Training Games from Elevate, Inc. had a modest revenue increase, reaching $108 in early March. Downloads were low, with a brief spike to 92 in early March. Active users saw a gradual increase, peaking at 80 in the same period.
Peak - Brain Training by Synaptic Labs maintained steady revenue, peaking at $70 in mid-January. Downloads remained consistent, hovering around 40-60. Active users fluctuated slightly, ending the quarter at 618.
flamingo cards from Tipsy Flamingo LLC showed stable revenue around $14 to $39, with a notable decline in downloads, reaching zero in several weeks. Active users decreased slightly, ending the quarter at 315.
For more detailed insights, visit Sensor Tower.